Depending on your needs, distribution is a way to get your content from Content manager to your Players in an efficient manner within large volume settings. Large scale networks may make it necessary for you to leverage a Distribution Server to populate the objects in your Content Manager to your Players. However, this feature must be properly installed and configured, and you must have the proper license to use it.
Content Manager provides two types of distribution servers:
- Point-to-Point: Generic distribution server type. The Distribution server that ships with Content Manager defaults to this type and is named Main.
- Broadcast Server: Used for customers who need to send out Content via a Broadcast Network. This allows for you to use either IP Multicasting, File Delivery, or the HughesNet (used for satellite broadcast distribution) driver to push out your content.
You may also need to distribute content, but are unsure of when it will be used. Non-Scheduled Content allows for you to have objects stored in Content Manager for use at a later date. An example of non-scheduled content is icons to be used for a weather app. (The sun icon can't be scheduled to play all the time, and we don't know in advance exactly when it should be played).