Content Manager 11.00

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This is a list of the most important, or most commonly used, terms within our manual.  Click to expand any word for its definition, along with links to where you can find more information about it. 

 

 API

Application Programming Interface. System for programs to integrate, communicate and share data with each other.

Learn more here: Interfacing via the API


 Approval

Approval status determines whether a given Media Item or Message will play.  User can request approval from other users and the approver can accept or reject it. 

Learn more here: Managing, or Configuring Content Approval


 Audio Ducking

Function that lowers the level of one audio signal so a second audio signal can be heard. An example of this is an announcement that needs to override a music track.

Learn more here: mentioned when managing Messages, Schedules, or Triggers


 Category

Tags that can be applied to Media, Messages, Templates and Playlists. Useful in organizing content and in the creation of Smart Playlists.

Learn more here: Managing Categories


 Channel

Format of a display including pixel size, aspect and number of frames assigned to one or more Players.

Learn more here: Create, Edit, or Manage Channels


 Channel Variable

A Scala variable that can store values accessible to all scripts running in a given Channel. They are primarily used to control Event Triggers, but have other applications.

Learn more here: Editing Channels, Event Triggers


 Content Folder

A grouping within Content Manager to aid in organizing media content.

Learn more here: Managing Folders


 Distribution Server

The component of Content Manager which handles distribution to Players. A typical Content Manager has at least one Distribution Server.

Learn more here: Managing Distribution Server


 Event Trigger

A way to start a specific playlist on a Player as the result of an external input.

Learn more here:  Using Event Triggers


 Frame

An independent area of content within a Frameset for a Channel. Each has its own schedule of Playlists.

Learn more here: Channels, Framesets


 Frameset

The way the display of a Channel is subdivided into independent areas of content (frames).

Learn more here: Creating Channels, Framesets


 Log File

Text file that lists events that have occurred with a given piece of software. All Scala programs save log files to help with troubleshooting and verifying activity.

Learn More here: Downloading Logs (bottom of page), Creating Backups, Player Health


 Maintenance Job

Task such as receiving a file, rebooting, or updating software. These jobs are created in Content Manager and executed by one or more Players.

Learn more here: Managing Maintenance Jobs


 Media

Item of content that can be added to a Playlist. Includes images, video, sounds, Flash, HTML, or Scala Script.

Learn more here: Adding Media, Verifying Formats, Managing Media Images


 Message

Type of content in Content Manager where Message Fields in a Scala Template are filled in by a user.

Learn more here: Managing Messages


 Metadata

Data can be used to add information about Media (e.g. source, aspect ratio, licensing restrictions) and Players (e.g. location or type of screen).

Learn more here: Media, Player


 Non-Scheduled Content

Media files that need to be distributed to Players to be used by other content such as Scala Scripts or Flash files. Not intended to play by themselves.

Learn more here: Managing Schedules


 Plan

File that summarizes the schedule and content inventory for a given Player. Content Manager generates plan files for each Player on a regular interval, or you can have a plan files generated though a manual request.

Learn more here: Distribution, User Activity, Smart Playlists


 Player

Computer or device running software that can communicate with Scala Content Manager to receive and display content.

Learn more here: Creating a Player, Managing Player Groups, Monitoring Player Health


 Player Heartbeat

Method used to monitor Player status. Players report in at a specified interval. If they do not report within the configured time, Content Manager sets an error for the Player.

Learn more here: Player Dashboard, Health, and Tuning Content Manager


 Playlist

List of one or more items (Media, Messages or Sub-Playlists) which can be scheduled into a Channel. 

Learn more here: Creating, Managing, and Editing Playlists


 Playlist Item Conditions

Allows items in a Playlist to play or not play based on Player Metadata, Player Name or Display Screen  (for two-channel Players).

Learn more here: Smart Playlists, Metadata


 Publish Location

Folder on an FTP server or network share that Content Manager can monitor for new or changed files. Any such files will be automatically imported into the Content Manager Media list.

Learn more here: Auto-Importing


 Script

Text file with commands that are executed by a program.  Define content layout and timing, and then leverage Windows Scripts such as VBScript, JavaScript or Python to add more functionality.

Learn more here: Managing, or Using Triggers


 Shuffle Playback

Technique for making the items in a Playlist play in a random order, while assuring that they are all played in equal distribution over time.

Learn more here: Editing Playlists


 Smart Playlist

Playlist whose items are chosen automatically from Content Manager's Media and Messages based on specified criteria such as file name, modified date or other metadata.

Learn more here: Managing Smart Playlists


 Template

A Scala Script where certain text items or files can be changed in Content Manager by creating a Message using the Template. Any other elements will remain fixed.

Learn more here: Uploading Templates


 Timeslot

A schedule entry in a Channel containing a Playlist. 

Learn more here: Managing Schedules


 Time Trigger

A way to start play for specific content to play at a specific time.

Learn more here: Using Time Triggers


 User

Definition in Content Manager that corresponds to the end user of the software. 

Learn more here: Creating, Editing, and Deleting Ussers


 User Roles

Definition in Content Manager that corresponds to what features within the system are visible to a given set of users. 

Learn more here: Managing Roles


 Workgroup

Definition in Content Manager that corresponds to a group of users and the media content they can access. Content in other Workgroups are hidden from them.

Learn more here: Managing Workgroups


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