Scala Media Players

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Box Contents

  • 1 Player-DX device
  • 1 Universal wall adapter and country-specific wall plug
  • 2 WiFi antennae
  • 1 plastic bracket and mounting screw for installing an optional internal 2.5" SATA3 storage device
  • Scala Media Player Guide

Device Images

1Power button1Use to manually turn the Scala Media Player-DX on and off.
2SSD indicator1Identifies if the solid-state drive (SSD) is active. Indicator light is white.
3WiFi indicator1

Identifies the status of WiFi for the unit:

  • Green - unit is connected to WiFi
  • Red - unit is not connected to WiFi
4SD 1Use to insert an SDH or SDXC card.

Use for EDID configuration. Select from:

6USB 3.0 series2

Use to insert a USB device, such as a mouse or keyboard. Select from:

  • USB 3.0
  • USB 3.1
7Remote SW1Use to insert a remote switch.
8Clear CMOS1Use to clear the CMOS settings.
9Reset1Use to reset the unit.

1Antennae1Use to insert included antennae.
2DC In1Power jack input
3LAN ports2RJ45 jacks for LAN.
4COM port1Serial port used to add a video device.
5USB 3.11Use to insert a USB device, such as a mouse or keyboard.
6HDMI2Use to plug in the HDMI video devices.
7Microphone 1Use to add a 3.5 mm microphone.
8Audio output1Use to add a 3.5 mm audio output.
9Antennae1Use to insert included antennae.

Required for Set-up

In order to set-up the Scala Media Player-DX device, you will need:

  • Display monitors
  • RJ-45 CAT6 Ethernet cable for wired connections
  • 100V to 240V (50 Hz or 60 Hz) electrical outlet
  • 2 HDMI cables three meters or less that are rated as HDMI 2.0 compliant
  • USB keyboard and mouse

Connecting the Cables

  1. Connect the Scala Media Player-DX unit to the intended displays using HDMI 2.0 cables.
  2. If using a wired network, plug a cable into the RJ-45 jack on the back of the unit
    If using a wireless network, screw in both of the included antennae to the back of the unit.
  3. Plug the power cord into the power connector on the back of the unit.
  4. Plug the power cord into an appropriate 100V to 240V (50 Hz or 60 Hz) electrical outlet

Once the unit is plugged in, the Scala Media Player-DX should auto power on and boot into the customized Windows® operating system. If the unit does not automatically start, press the power button on the front of the device.

Completing Player Setup

Before a new player is ready to use for playback, several setup tasks must be completed so that, for example, the player is connected to your network, it can receive content from Content Manager, and it is properly configured for the display screens that you are using with the player. Some of the setup tasks involve settings found in the player's Windows operating system, while other settings are found within the Scala software that is installed on the player.  For instructions on completing setup, refer to Setting Up Windows Players or Setting Up Linux Players (depending on your player's operating system). Additionally, the user guide PDF available on this page below provides more information relevant to setup and general operation. 

To perform set up on the player, you can either simply connect a keyboard and mouse to the player or you can use a remote connection.

AMD Eyefinity

The Player-DX is equipped with AMD Eyefinity technology, which allows two or more displays to be combined into a single large desktop. When displays are combined the desktop resolution and workspace area increase per the number of displays in the group, with each display showing a portion of the desktop. The final resolution is the horizontal and/or vertical sum of the individual monitors. For instructions on using the Eyefinity settings, refer to the user guide PDF document below.

EDID Emulation and Display Continuity

When using EDID emulation, either through the hardware-based emulator (i.e., using the EDID buttons on the player) or the software-based EDID emulator (i.e., configuring the AMD Radeon Pro Settings), it is highly recommended that you connect the same exact type of display screen to both video outputs (same make/model/revision) if you are using both of the player's video outputs.

EDID emulation and display continuity help stabilize playback recovery in any cases where the screen becomes disconnected from the player. As outlined below, the Player-DX offers both a hardware-based version and software-based version of these features. Most users should use the hardware-based version, which involves using the physical EDID  buttons on the player. You should use the software-based version only if the hardware-based version does not work well with your display screens.

Hardware-Based EDID Emulation and Display Continuity

The Player-DX’s integrated hardware-based EDID emulator has physical buttons on the player and it provides the functions of both EDID override and display continuity in a way that is independent of both the Windows OS and the iGPU device driver stack. This allows you to more conveniently enable and disable this functionality when configuring monitors. The hardware EDID emulator has two buttons: 

Copy/Erase Button

The Copy/Erase button allows you to save and delete EDID data that is retrieved from a display screen connected to the player. 

To save EDID data from your display screen, power on the player and connect your display screen to the player's HDMI port 1, then briefly press Copy/Erase. The green indicator lights up, indicating that a valid EDID data block was saved (from HDMI port 1). Emulation is not automatically enabled when EDID data is successfully saved, you need to use the Emulation On button to enable emulation.

To delete stored EDID data, hold down Copy/Erase for a long press. The indicator light briefly flashes red, and then the light turns off. To confirm that no EDID data is currently stored, press the Emulation On button. The indicator light will appear amber if no EDID data is stored.

Emulation On Button

The Emulation On button allows you to enable and disable the player's EDID emulation feature.

To enable EDID emulation, after the Copy/Erase indicator light is green to indicate that valid EDID data is stored, briefly press Emulation On. The Emulation On indicator light will light up green to indicate that EDID emulation is enabled.
Note: If the indicator light appears amber, it means that no EDID data is currently saved; you need to use the Copy/Erase button to save EDID data before you can enable EDID emulation. 

To disable EDID emulation, briefly press Emulation On. The green Emulation On indicator light turns off.

Typical Use of EDID Buttons

In typical usage, once you have your display screen(s) connected to the player, briefly press the Copy/Erase button to save the display screen's EDID data, then turn on emulation by pressing the Emulation On button. If, for example, you temporarily connect a different screen to the player for troubleshooting or configuration, you can temporarily turn off EDID emulation (but not delete the stored EDID data) by pressing the Emulation On button, then you can press that button again once you reconnect the player to the screens that you normally use. If you permanently change the player's display screens to a different make or model, long-press the Copy/Erase button to delete the previously saved EDID data, then briefly press the Copy/Erase button once the new screens are connected to the player. 

Software-Based EDID Emulation and Display Continuity

If the hardware-based EDID buttons on the player do not work well with your display screens, you can instead use the software-based option provided through AMD utilities that are installed on the player. To do so, you need to configure the player's EDID Emulation settings in the AMD Radeon Pro Settings utility. Additionally, you may to configure some settings in the AMD Display Continuity utility, although in many cases the default settings in this utility are acceptable. For instructions on using these settings, refer to the user guide PDF document below.

Detailed User Guide

The document below provides detailed setup instructions and general information about both the Player-DX and Player-Q (these players have similar internal components).

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